Every character can do something nifty to help out your team, and the party lineup can be organized differently in battle via different attack formations, which have varying affects on the attack/defense/speed of each combatant. The early Breath of Fire games weren’t anything particularly new (character-development-wise), but they were well executed and fun to play, and definite creativity was demonstrated in different character’s abilities. Breath of Fire 2 is another one of the author’s favorite RPGs from the 1990s.
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